![]() ![]() After that your upgrade opportunities fizzle out and you will need all the credits you can get your hands on to buy ammo and stuff. Sell as much loot as possible to buy nodes for upgrading until you get to Chapter 13. The plasma pistol will get you through pretty much the whole game, so fully upgrade that before upgrading any other weapon. Upgrading your stasis duration and use-count are your bench priorities before rig or any weapon upgrades. If you shoot off an arm, you can the use TK impalement to finish the job. ![]() ![]() Use stasis and melee attacks on single enemies to conserve ammo. Once it's frozen, impale it or sever both it's arms. Those guys are arguably the most dangerous enemy in this game. Use stasis on the scorpion-tailed enemy (the Leaper). It looks so badass if you can pull this off. If you're feeling confident you can grab the spitter's attack in mid air and fire it right back into his face. At this point in the game those blades are far better than your weapons, the only issue is having to look around to grab one. Impale the next enemy that enters the room. Whenever you kill a slasher, immediately grab one of it's blades with kinesis. Only move if you have to kill the spitter. When the fight starts try to keep your back to the washing machines. All the glass can be broken, only the chairs are indestructible. You want a nice open room with nothing blocking your field of fire. Smash all the scenery before the fight starts. ![]() Normally you need to conserve your ammo and make every shot count, but their are a few ways to fight more effectively without wasting ammo. Zealot mode is at it's most difficult at the very beginning, when you have no ammo, credits and your weapons are at their weakest. ![]()
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